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NEW GOAL (link is top link) News info 2nd and translator 3rd


INVENTIVE update released Sept 23/15



Welcome to the world of science...players will find themselves in a laboratory creating scientific wonders!  New features include:


New recipes: Screwdriver added to Smithy, Ruler added to Workshop & Nitre added to Quarry


New 'structures' are: Academy (<-- click) and Laboratory  (<-- click). The Academy is a familiar setup much like the 'cave' whereby players need to make/acquire items to fill a meter bar. As players reach milestone markers on the bar, various gifts can be claimed(chests, dynamite recipe, a scientist & an airship). The items to use in Academy are produced inside the Laboratory!!!



Our first introductory goal players will be introduced to is called Academy of Sciences. Once completed, this will blow up a series of quests!


IMPORTANT NOTICE!  Once you complete the a task called "First Reward in Academy' for goal called PROGRESS OF SCIENCE, a 13 day timer will begin on the next quest called FIRST INVENTION. Again, once you hit the 5 on the milestone maker and claim that 1st REWARD of chest, the timer begins! Players have 13 days to complete the one & only quest (First Invention), then that will be the last of that series!



The following will include TEXT goal description followed by VISUAL goal screenshots!


Academy of Sciences  (once completed, 2 goals are generated: Developing Technology & Time Doesn't Wait)


 Time Doesn't Wait (no sub-goals will generate upon completion of this goal)




 Developing Technology (once completed, 2 goals are generated: Progress of Science & Laboratory)


Laboratory  (once completed, 2 goals are generated: Helping Colleagues & Scientific Tools

  1. Scientific Tools (no sub-goals will generate upon completion of this goal)
  2.  Helping Colleagues (no sub-goals will generate upon completion of this goal)

TIP: For tasks asking you to send gift items, you must first click on the gift you wish to send,THEN YOU CLICK ON THE 'SHOW THOSE WHO LOOK FOR' button & all friends with that item on their wishlist will be displayed. Send out gift.
TIP: For task 'Help Friends on a field', you must use your first 5 helps in a neighbor frontier, then you can use the 'extra' helps (Cowboy hat with pickaxe icon). Click on 25 structures/items using 25 'extra' helps - 'Extra' helps will not work on Circus Tents!!










Progress of Science (once completed, a 13 day timer starts on a series of tasks as follows):

  1.  First Invention (no sub-goals will generate upon completion of this goal)

TIP: For task "Get Invention in Academy", players must reach the 15 milestone marker and claim the Dynamite Recipe
TIP: For task "update your wishlist with DRAFT so they can be sent to you!


INTRODUCTORY GOAL - ACADEMY OF SCIENCES

























Once you complete the a task called "First Reward in Academy" in Progress of Science, the timer will start. Again, once you hit the 5 on the milestone maker and claim that 1st REWARD of chest, the timer begins! 



















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